BELLA STELLARIA

PROJECT IN THE COURSE GAME PLAY DESIGN AT M.SC. INTERACTION DESIGN AT CHALMERS, 2015.

Space! The final frontier! Where no person has gone before! Take command of a fleet of starcrafts and secure the future of humankind. Explore, expand, eliminate your foes. Take advantage of the uncertainties of space, but beware of hidden dangers. You are the representative of one of the Big Six, massive organisations, venturing out from a dying Earth to occupy Kepler­22B. But you are not alone. Others are on the same quest. In order to succeed you will have to engage in thrilling space combat, use the resources you capture from your enemies against them as you expand your fleet of spacecrafts, and move ever closer to your goal of colonisation!

The design process used when developing Bella Stellaria is brought from Fullerton (2008) and contains the steps conceptualization, prototyping and playtesting.

This game was developed together with Jonas Berglund, Fanny Lindh, Johannes Lundqvist ­ Bruno Söderström and­ Anna Weiss.

My main contribution during the project was planning, performing and analysing the playtests.  All graphics are made by Anna Weiss.